Rack 2 hentai game

Added: Mimi Gentle - Date: 08.09.2021 08:50 - Views: 48594 - Clicks: 7173

That bug has been reported. Rack 2. Get Rack 2 v. Want high speed download? Just take a Premium Pro on k2s and get into a world of porn games. Download links WIN About this game: Rack rack 2 hentai game is the successor to Rack. The entire game is being built with scalability and flexibility in mind, which means better art, better performance, and way more features to play with!

TriLib has been updated, and the relevant code has been laced with some exception handlers to try to help me find the bug. The game should now run at ificantly higher framerates on all machines, especially in circumstances where multiple subjects are loaded simultaneously. As a result, everything runs MUCH smoother, and much more predictably. Post processing now performs ificantly faster.

Performance optimization: The entire character texture system has been refactored to take advantage of some clever RenderTexture manipulation. In addition to massively improving runtime performance, this also dramatically reduces the memory footprint of each character. Performance optimization: The character rendering system now uses a much more aggressive, intelligent culling system to avoid unnecessary animation calculations and redundant draw calls.

Performance optimization: The game has been thoroughly swept for memory leaks and places where memory use can be reduced. In particular, the new character rendering system uses memory much more efficiently, and textures are properly disposed more reliably. Performance optimization: The character build sequence has been ificantly streamlined. Characters now initialize in a fraction of the time it used to take, resulting in faster load times.

Performance optimization: Deprecated code and unused systems have been removed. Shaders have been updated and re-cached. Animations are still nowhere near final, but you should encounter ificantly less jitter during interactions, and floppy bodies should now behave more predictably.

As is customary, balls and ears are still a little uncooperative.

¿Un juego furro para mayores?//RACK 2: furry science

A handful of minor superficial improvements have been made to character models, especially boobs, eyes, butts, and bellies. Some new animation systems are in place to ease twisting of the wrists and neck. The interaction framework now supports view-aware interaction axes.

In other words, instead of always stroking up and down, the direction you stroke should match what you see on screen. In a future update, this functionality will be made optional. The interaction framework now supports having multiple interaction modes on the same interaction. The clothing system has been overhauled.

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Clothing is now loaded from external DAE files, like embellishments. In spite of these changes to the clothing framework, the clothing currently in the game is still placeholdery. Clothing now properly obscures fur, in addition to embellishments, using obscurance maps. Putting on and removing articles of clothing is now ificantly faster. Clothing for feet is now supported.

Footwear should be deed for plantigrade characters; the game will automatically morph footwear to fit digitigrade characters at runtime. Support for headgear is underway, but unfinished. An upcoming update will include proper support for both headgear and human-style hairstyles, which will automatically morph to fit any head shape using a system similar to the footgear-morphing system included in this update.

The fur LOD system has been improved. Fur quality can now be toggled from the options menu. When generating test subjects, the game is much more intelligent about loading favorite, custom, and racknet characters.

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Duplicates of the same character are never loaded, and RackNet characters can be filtered by version. You can adjust your version compatibility settings in the options menu. The RackNet interface now displays the version each character was created in, with a warning for characters created in incompatible versions. Orgasm scoring window duration has been ificantly reduced. The default lab lighting has been tweaked.

The first launch installation screen and the version discrepancy interface have both been improved, to better help transitions between development build versions. Improvements to the file handling systems have been made. New save data is now saved fully before replacing existing data, and backups of ly-existing data are made before the swap. This should dramatically reduce the occurence of save file corruption.

Several minor improvements have been made to the interface. As a reminder, the current interface is very placeholdery. UI Improvement: The tutorial drone is now much quieterSeveral bugs have been fixed. Most easily seen while fucking on Racktable. Check case sensitivity. With a low setting, characters will all be similarly-sized, with male subjects being slightly larger than female subjects, on average.

The decal system is now working with the new fur shader.

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The decal editing interface has been slightly improved, making it a bit easier to place decals on characters in the advanced editor. The interaction framework has been fullly overhauled, in order to support multiple simultaneous interactions. When you move an interaction to the background, you can continue to perform that interaction by pressing and releasing space rhythmically. The faster you press and release, the faster you perform the interaction. While performing a background interaction, you can use the mouse to start and control a second interaction.

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That second interaction must be compatible with the backgrounded interaction, and right now, very few interactions are compatible with each other. As we move farther into phase 2 and especially phase 3more interactions will become simultaneous-compatible. Two new interactions have been added for the Rack Chair apparatus: nipple tease works on all test subjects and breast grope works only on test subjects with breasts.

These interactions automatically use the backgrounded interaction system, performing the interaction with both hands if you have both hands free. These interactions will be available on other bondage racks eventually. The boot sequence has been cleaned up a little bit. Fixed some bugs with ball fondling.

Fixed a shader bug that was causing the game to crash on most Macs. The game should run a lot more reliably on Mac. Mac users, please let me know how it goes. Cum inflation is now somewhat supported. Right now, cum inflation is always on, regardless of your fetish preferences.

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Eventually, you will be able to toggle it on or off based on your settings. A new interaction has been added: ball fondling. The fur system has been improved and tweaked a bit. Fixed a genital girth polling issue that was causing penetration interactions to start with the penetrator already inside the orifice, among other issues. Fixed some exceptions on application quit.

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Minor improvements to character animation, especially during orgasm. I ended up hating the new system and scrapping it.

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Welcome to game development. Hair is temporarily disabled until I find a new system I like.

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Embellishments can now be given gender-specific tags when developing species definition files. For instance, the bull definition now only applies horns to male characters. For custom characters, these traits can always be tweaked and overridden. The chemical synthesis UI and the chemical selection UI now display your current inventory of chemicals.

It now displays a notification as it installs files for the first time, and if it detects that you have outdated game files, gives you the option to automatically back up your save files and start fresh, or attempt to convert your old files to work with the new version.

The embellishment system has been overhauled.

Rack 2 hentai game

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Furry Science: Rack 2